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Sunset Studio Anchor
Sunset Studio
A Tattoo Studio working on a final design for a client in the late hours of the evening
For this piece, I primarily did the modeling in Maya, with some extra work being done in Zbrush for items that required a bit more finesse (i.e. the skulls) before being brought into Substance 3D Painter for texturing, using various textures that both I made, as well as some found on Substance Share, given heavily altered. The whole room was then brought into Unreal Engine, where it was lit using Unreals built-in lighting system and post-processing effects, and my render images were taken as real-time screenshots using cameras placed within the world.
Software Used
Maya, Substance 3D Painter, Substance 3D Sampler, Unreal Engine, ZBrush, Photoshop, Procreate
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